PvP space shooter where ship control is based entirely on physics, making mastering movement as challenging as learning other gameplay mechanics.
Rules are simple. Players compete in search for valuable artifacts in asteroid field. First team to gather the required number of them wins the game. Complexity lies in gameplay mechanics and customization options.
Player can choose and customize his ship. Ships have different statistics but also every ship has weapons and engines, mounted in different spots. For that reason every ship has unique controls.
Ships also have module slots in which player can install both passive and active modules to aid him in battles by repairing his ship, temporarly increasing armor, adding UI making navigation easier etc.
All textures (except stars) were created by my friend from college, Beata Kędziora.
Few scripts from this project are available here.