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Solomon Kane VR
Updated 5 days ago
Game
In development
Platform(s)
Oculus Rift; HTC Vive; Other VR
A vampire hunting VR adventure simulation (Still in development.) www.digitalwizards.online
Solomon Kane is a first-person Virtual Reality adventure/combat vampire hunting game for Oculus Rift, Vive, and Windows Mixed Reality designed from the ground up with room-scale movement and VR combat mechanics in mind.
Step into the wide brimmed slouch hat of Solomon Kane, a man pursued by his past and haunted by the future; guiding him through a world that is slowly being consumed by a potent darkness.
Fight through plagued villages, gallop through treacherous forests, climb steep cliffs and use your skills to push back against the night in a game that features an instinctive combat system, deep haptic feedback, eye-catching environments, dynamic destruction, a carefully constructed story and innovative mechanics.​
Developed by industry veterans with over 40 years combined experience creating video games and interactive products for companies like Disney Interactive, Walt Disney Imagineering and Marvel Studios; Solomon Kane is a fully immersive experience that seamlessly fills the void of high-quality titles in the VR space.​
Brief Gameplay Description:
Solomon Kane is a game designed for room-scale VR play, and its mechanics are designed to take advantage of realistic body movements that result in realistic world interactions.​
While game play leans heavily toward combat, unique “non-combat” mechanics also provide the player novel ways to defeat enemies, defend themselves from enemies and interact with the environment.
The world of Solomon Kane is geared towards a simulation. We made sure that all items and characters are governed by the set of laws that we decided to put in this virtual world.​
• The user’s skill will determine how good they are in the game
• No help from the framework (cross-hairs, bullet trajectory direction to enemy location)
• User can create their own gameplay for example: locking doors, creating their own traps, and setting things on fire for their benefit.​
Core Mechanics Overview:
● Accurate ranged (and thrown) weapons combat
● Melee combat with haptic feedback
● Accurate material interactions and physics (break pottery via blunt force strikes, stick metal blades into wood and straw, etc.)
● Dynamic destruction
● Hammer & Nail “construction” mechanic worked into game play scenarios.
● Spreadable flames and combustible effects that can be worked into combat and game play strategies.
● Noise based attraction and distraction

Aldana Zanetta
Creative Director - Other
3
Supported Platforms
Oculus Rift; HTC Vive; Other VR
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