This is the first VR game I've ever designed. I've developed it in Unity. This was a one week project made to explore the gaze interactions in virtual reality medium. The game play consists of one input which is the gaze of the player. The player is trying to escape the maze by destroying the walls using only gaze. To meet the required frame rate in Gear VR and have a smooth game play the game has basic materials and models.
I've blocked out a simple maze using Maya and use textures from Unity Asset Store.