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Sliding Words
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A sliding tile game created in Unity 3d with C# .NET
-Game objects scaled to orthographic screen size -Words selected at random from text files -Tiles instantiated at game start with text from selected words to form tiles from prefabs -Tiles move to empty square on click event -Tiles will only move if they are adjacent to empty square -Cheat/debugger mode removes movement restriction, so any tile can move to empty square -Time and move counter, with reporting on win screen -Positions of word display, timer, and move counter coded for easy control within Unity editor -Choose from a 4x4 or 5x5 tile game
Nick Steuver
Developer - Programmer
3
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