A prototype made during the Games and Playable Media Master’s Program at UCSC, which will be turned into a full game. It is a 2D sleep paralysis simulator, where the player has to mash the keyboard to find the right key to spam to make the monster go away until the player wakes up.
I am the game designer, artist, and programmer for this game. Over the span of three weeks, a tutorial and a single level were prototyped and playtested.
Project Downloadable Here: http://tinyurl.com/SPSim2016pro