Just showing a little bit of my work on Skydome back in April 2017.
I briefly explain the whole proccess of integrating a character in Skydome, from creating classes until programming a basic attack logic and visual effects. I speak portuguese in the video because of our target audience during the live stream.
Much has improved since them, mainly architecture and performance wise.
This video is part of a series of videos called Skydome's DevStream which can be found out here: Skydome's DevStream Playlist.