This tool is a replacement for Unity's standard Input system that allows you to use custom input providers like joysticks, UI buttons and d-pads. In other words, it lets you simulate e.g. Input.GetAxis when a button is pressed or a joystick is dragged.
- Supports built-in Input system; so existing code keeps working as is
- Supports using custom axes and buttons that don't necessarily exist in Edit-Project Settings-Input
- Switching to Simple Input is as simple as replacing Input with SimpleInput in your scripts
- Includes the following plug 'n' play prefabs: joystick, d-pad, 4-directional arrows, 2-directional arrows and steering wheel