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Silly FPS
Published 10 months ago
Game
Released
Platform(s)
Windows; Mac
Multiplayer hazard based FPS
This game was made around the idea that the primary way to kill other players is to physically knock them into hazards. The level design is inspired by old-school quake maps, and is made using the Probuilder unity extension. In this project I used the newly implemented uNet for networking, which there was, at the time, very little documentation for. I eventually ran out of ideas for new meaningful weapons that followed the game's design principle, and thus development ceased.
Project page: https://bamboy.itch.io/silly-fps

Stephan Ennen
Self-taught Systems Designer - Programmer
8
Game Languages
English
Supported Platforms
Windows; Mac
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