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Sikorsky UH-60 | Real-Time Render
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Render is Real-Time. Light is not baked. No post-production in Photoshop. The main goal of the project was to find a fast and effective way to export a model from Maya to Game Engine without the complicated and time-consuming Low-Poly modeling, UV unwrapping, and Normal Baking.
Max Emski
3D CG Artist - Artist
11
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