Shattered Might was a 2.5D platformer in development for Unity by Livid Interactive from Mid 2015- early 2017. I was a 3D Character Artist on the project and created a wide range of assets. I mainly focused on characters, but also helped make environment props and simple rigs and animations for certain enemies. Several of these characters I made directly in Maya, but for others I started with a base in Zbrush and created a low res model from there. For texturing, I mainly used 3DCoat and Photoshop. The story followed 5 unique playable characters as they communicated with pantheon of animal gods to stop evil corrupted forces from destroying their world.