A dark, atmospheric First Person Shooter game. My goal was to create something akin to the first Doom and Quake games' campaign : You venture through a horrid and dangerous world, trying to stay alive and stocked on ammo and health, while exploring levels filled with secrets, collectibles and enemies. As you progress you unlock new weapons, items and shortcuts. The game contains huge open world levels as well as narrow twisting hallways.
Starting with this project, all the visual assets are made by me, which leaves them a bit lacking, but at least it gives me maximum freedom in what worlds I build.
This project remains unfinished as of now, since it's story and NPC interactions hasn't been fleshed out as intended, as well as the detail of the game world.
Developed from November of 2015 to April of 2016.