Senior 3D artist . VR maker . Unity expert . - Artist
Sens VR (2016)
I was not directly implicated in this project. However I have been asked at the end of the project to solve some technical issues on the project, mostly on very low framerates. I have been investigating each case, and found multiple solutions to apply, optimizing 3D models, implementing exclusive shadow systems, and tweaking the code. The app went from 25fps to 60 and the project were succesfully published on front page of Oculus Store.