Season Traveller: Multisensory Narration for Enhancing Virtual Reality
SUMMARY: The use of additional sensory modalities significantly enhances the sense of presence in Virtual Reality (VR). “Season Traveller” is a simple obstacle avoidance (reflex) mobile game that is inspired by the Ambiotherm [1], a customized wearable Head Mounted Display (HMD) system that features smell, thermal and wind stimuli to simulate real-world environmental conditions such as olfactory (smell), ambient temperature, and wind conditions in a single mobile VR game demonstration and experience. THE GAME: Survive in a hot air balloon ride by avoiding the rock-throwing golems as you journey through the four seasons. Scents, wind conditions and heat-cool sensations (ambient temperatures) are influenced by various game design elements. A joint project by Keio-NUS CUTE Center, National University of Singapore, and Institute of Technical Education (Games Design & Development, ITE College Central), Singapore. This research is supported by the National Research Foundation, Prime Minister’s Office, Singapore under its International Research Centre @ Singapore Funding Initiative and administered by the Interactive and Digital Media Programme Office.
[1] Ranasinghe, N., Jain, P., Karwita, S., Tolley, D., & Do, E. Y. L. (2017, May). Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1731-1742). ACM.
URLs: CONTACTS: Raymond K.C. Koh: Nimesha Ranasinghe:
Raymond K.C. Koh
Design Researcher - Other