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Seamless PBR Materials (Rendered in Unity)
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Photo-normal generated materials aren't as cool as they used to be, with scans and all, but they still are a lot of fun! I included an image showing the maps for one of the materials, and I also included an image comparing the original texture with the albedo for a material. Some of the textures I used had harsh lighting, but you can still get around that okay. You can view higher resolution screenshots, and see more information here: https://www.artstation.com/artwork/D1zge
Justin Naylor
3D Material/Envrionment Artist - Artist
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