Following the hugely successful mobile game played by 3 million people worldwide, Sea Hero Quest VR takes dementia research to an immersive new level.
The game, available for free on the Oculus Store, enables scientists to collect precise data on player navigation, provides an intuitive experience for all ages and skill levels, integrates a new experiment and takes us one step closer towards a diagnostic tool.
As with the mobile game, Sea Hero Quest VR was developed in partnership with a number of world-leading dementia scientists, spatial navigation consultants and data security specialists (UCL, Cambridge, UEA, Alzheimer’s Research UK, Deutsche Telekom) and global communications agency Saatchi & Saatchi.
COLLECTING HIGHLY PRECISE DATA
As players move through virtual environments, the VR headset collects data every 0.1 seconds, with movements recognised along all three axes of head positioning.
This means that we’re able to measure subtle human behavioural reaction. For example, when people are unsure of their bearings they are likely to stop and look around. VR allows us to capture this additional complementary behavioural data.
Previously, data collected by the mobile game could determine the orientation of the player within 22.5°. Using VR technology, this has been narrowed down to within 1.5°, giving scientists navigational data that is 15x more precise.
INTRODUCING THE MORRIS WATER MAZE
The immersive VR environment has allowed us to simulate the Morris Water Maze experiment, a widely-used tool to study spatial memory and learning.