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ScriptableObject Window
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Improved Unity's support for ScriptableObject

Background:

Any ScriptableObject that is referenced from anywhere in a scene (MonoBehaviours, Prefabs etc.) will be saved in that scene unless the object is an asset.
This is standard Unity behaviour.

Purpose:

The ScriptableObject Window aids the creation and assignment of any type of ScriptableObject.

Features:

  • View all referred ScriptableObjects.
  • Create ScriptableObjects in memory.
  • Store ScriptableObjects in scenes.
  • Drag and drop to assign in inspector.
  • Convert objects to files and back.
  • Search by name, type or label.

Fredrik Ludvigsen
Programmer - Programmer
2
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