A small project I've been working on to enforce Unity development skills, audio integration with Wwise.
Currently there are no levels, just a simple test stage. Development on the second enemy type is almost finished as of 3/5/2018.
3 hits in a level will reset the level. The goal of the game is to get the fastest possible clear time, with the best time saved.
Future plan is a 3rd enemy and stage progression, and a finish screen that will record the time taken to finish the game.