Safe Not Safe is a rogue-like infiltration sim. Infiltrate huge levels. Find and loot the safe. Get out alive.
The game is set in a cyber-punk world where you play as an experienced burglar on a quest for his life against one of the mega-corporations. Usually your gameplay aim is to infiltrate a huge randomly generated security base, find a specific item (most likely hidden in an alarm-rigged safe) and get out in one piece.
New challenging infiltration every time
Each mission will present you with a completely new procedurally generated level. The generation algorithm we are working on is pretty complex and aimed at building vast, open environments filled with obstacles, enemies and collectibles. One primary objective - find and loot the safe.There are always multiple ways to reach your goals and no pre-designed solutions exist. You are on your own.
Deep playing style customization
Find and grab upgrades for your suit during the missions. Abilities and traits you receive from these upgrades may completely change the way you play the game. Hide in the shadows and climb between the rooftops unnoticed? Break through the walls and take down multiple enemies at a time? Or, may be, rule the cyberworld and exploit your enemies instead? The choice is yours.
“Adaptive Alarms” system
The level you are infiltrating is not a decoration but a living, breathing world. Security systems are smart and trying their best to coordinate the defense. Your activity is analyzed and alarms system is trying to adapt to your playing style. Responsive strategy and imminent reinforcements will keep you on your toes. Get out alive.