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Runtime FBX Importer
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Using the FBX SDK to create a C++ DLL to the allow for the importing of .FBX, .OBJ and .DAE files into a unity application at runtime. This included Meshes, Skinned Meshes, Parent Hierarchy, Transforms, Animations, Materials and Shader Properties. This was used internally and purchased by external companies for use in their projects, as such this required code written to a high standard in a clean manner.
Matthew Norman
Developer - Programmer
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