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RunnerRunner Wasteland
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A demo of a fully rigged 3D character built by me using Adobe Fuse and Mixamo traversing through a wasteland - developed on Unity. The demo exhibits: - Physical interactions (e.g. collisions) and game physics (e.g. constantly revolving spheres) - Precision particle effects (e.g. changing footstep effects) - Animation blending (e.g. player locomotion) - Ragdoll effects (e.g. player death) - Dynamic camera follow (e.g. panning on death and respawn) - Rich audio feedback based on surface of interaction (stepping on sand vs stone) as well as continuous 3D audio sources (e.g. the revolving sphere)
Vedant Das Swain
Developer + Designer
4
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