Notifications
RunnerRunner Swamp
Showcase
110
0
A demo of a fully rigged 3D character built by me using Adobe Fuse and Mixamo traversing through a wasteland - developed on Unity. The demo exhibits: - Physical interactions (e.g. collisions) and game physics (e.g. tumbling, falling) - Compound objects with multiple hinges (e.g. chain bridge) - Precision particle effects (e.g. footstep effects on point of contact) - Animation blending (e.g. player locomotion) - Ragdoll effects (e.g. player death) - Dynamic camera follow (e.g. panning on death and respawn) - Rich audio feedback based on surface of interaction (e.g. every object makes a different noise on collision) as well as continuous 3D audio sources (e.g. ambient cricket noise)
Vedant Das Swain
Developer + Designer
4
Comments