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Ruin Corridor
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Realtime ready environment that I did with Blender, Substance suite and Unity. First try at a more "dirty" environment. I was trying for this one to hide as much as possible the "modular asset feel" by making each of them combinable with broken things.
The LightShaft are from Robertcupisz github : https://github.com/robertcupisz/LightShafts

Robic Farrand
Game Artist - Artist
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