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RT Occlusion Culling
Published a month ago
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Dynamic Occlution Culling
Soon I will publish a Real-time Occlusion Culling system. (Dynamic Occlusion Culling)
Prepare
  • Create Occluders It must be convex. (So shapes are boxes, convex-towers, convex 2d shape)
  • Add Occludee Components to game objects
  • Enable an occlusion culling component, and set camera
  • [No need to bake]
Ingame (mechanism)
  • Find Occluder in view-frustum
  • Create Occlusion Volumes
  • Test visibility for game objects in view frustum, and disable the rendering of objects which is included in volumes
Improve the performance of rendering

Tags:
VisualWorks
VisualWorks - Programmer
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