The idea of the game is a battle arena where 2 or more players can fight against each other and the cool features are the possibility of replicating every move, spawning, health status and more variables of every player in all the guests at the same time. The server side takes control of thos parameters every time it receives updates of an action and then replicates it. Also, every enemy monster has been added with pathfinding properties to walk on the arena. The scripting was learnt by taking the course and also other courses in udemy and unity portals. Thank you.