RoboBall is a game in which you control a ball-shaped robot and solve
physics- and logic-based puzzles. Your goal is to control various
mechanisms in order to reach the end of the level, where you will find a
teleporter that will take you to the next level.
On every stage you will find a large number of different mechanisms,
buttons, laser switches, and doors. To open a door, start an elevator, or
simply activate a certain mechanism, you will need to activate a button.
Sometimes you can't do it by yourself and will need some help from metal
balls, barrels, or crates. But don't forget that they might also need your
help to perform certain actions.
RoboBall has a level editor that is very flexible and packed with
functionality. All of the levels in the game were created using this
editor. Place static objects such as zones, paths, glass tubes, and metal
pipes. Active objects perform various functions. These
include doors, elevators, and machines that create metal balls, crates, or
barrels. Buttons deserve special attention. You can use them to open or
close doors, activate elevators, or deactivate turbines that are preventing
you or any other physical object from advancing. There are two different
kinds of buttons in the game: switches, which activate the objects they are
linked to and then turn them off again when pressed a second time, and
triggers, which activate objects as long as you or another physical object
remains on top of them. When the object leaves the trigger, the objects
linked to the button are deactivated.
Once you've created a level you can publish it in the workshop. You can
also play other players' levels.