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Rigging - ShiningAshes
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We needed to rig models for ShiningAshes and export them to the Unity. Animators wanted them to be easy to create new animations for them in Blender – so we did. Creating animations shouldn't be hard and unpleasant. Contact us if need properly rigged models :)

Raba Games
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Contributors
Jacek Krzykwa
Unity Certified Developer, Project Manager - Executive
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