This team project involves using the beats from music to reward the timing of each of two players' melee and ranged attacks as their band member characters battle each other on stage as rival band members. I am contributing character animation to this work in progress in a team of 10 developers.
20 frame placeholder animation for medium height melee attack with spin. I did the animation, not the concept, model, or rig for this character.
This will be the third animation in a chain for medium height attacks in Rhythm Beatdown, a Unity3D game (work in progress). I did the animation, not the concept, model, or rig for this character.
I animated the walk cycle for this coyote character. Rig by David Marshall. Model by Megan Kammeyer.