This is my first commercially released game, which was primarily an exercise in going through the release process for mobile (Android).
Players are able to customise their ship with; 5 ship designs, 8 paint jobs, and 6 colored rocket trails - A total of 240 possible combinations.
The game utilises object pooling to handle the vast number of coins and level segments in the game. Levels are randomly generated on the fly which offers a unique run in every game.
There are also 33 available achievements and 5 leaderboards on which to compete. These are provided via Google Play services.
This game is quite resource intensive and is designed for higher-end mobile devices (Nexus 6P or later). Older devices are likely to encounter lag and a poor user experience.