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Renault HoloLens Experience
Published 11 days ago
Game
Released
9
0
Platform(s)
Microsoft HoloLens
Whilst working at OakleyVR we was presented with an opportunity to work alongside Fusion Events to create a HoloLens experience for the Renault Trezor, an all electric concept car. As the sole developer on the project I carried out a variety of tasks from initial proof of concepts to on-site visits in Paris with the car through to the final installation in London. It was a fantastic project to showcase how AR, and AR headsets specifically, can enhance the publics vision on products. We created an experience which allowed the public to see "inside" the body of the car, something that could not be doing without AR. It also allowed us to present a deeper dive into the history and design of the car through the use of guided information points attached to the car. Check out the press release of the project below.
It's award-winning. It's 100% electric. It's a true vision of the future. In fact, there's only one thing that can make Renault's concept car more impressive... The TREZOR HoloLens experience.
Making it's UK debut at London's Design Junction, Renault's incredible concept car became more of a head-turner thanks to the specialist team at OakleyVR.
From the honeycomb surfacing, clam-shell roof and Eifel Tower-spoked alloy wheels, many of the car's ground-breaking features could be seen. Unfortunately, the most impressive innovation - the TREZOR's Formula-E inspired powertrain - couldn't.
Working in conjunction with Fusion Events, the brief was short and sweet: show the invisible.
In order to achieve the easier-said-than-done illusion, our in-house HoloLens team broke the task into three challenges; 1: Create a three-dimensional parametric wireframe mesh of the vehicle. 2: Model the TREZOR's electric power train components. 3: Fuse together the virtual fragments with the car and event environment.
The third challenge relied heavily on the HoloLen's advanced real-time spacial mapping technology - which analysed and processed the physical event environment behind the scenes.
To finalise the experience, a gesture-controlled interactive brochure was created and augmented around the physical vehicle. With a simple pinch of the fingers, guests gained access to the car's design and development process in unparalleled detail.

Adam Goodchild
Unity Developer - Programmer
10
Game Languages
English
Supported Platforms
Microsoft HoloLens
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