RemiLore is a “rogue-lite” anime-style adventure set in a colorful world where players hack and slash their enemies and cast devastating magic attacks using twin stick controls!
Remi, an ordinary high school student, has awakened Lore, a talking book who is a self proclaimed “master” of magic. Together, they are drawn into the magical world of Ragnoah, which has been overtaken by mecha-monsters. Remi and Lore must venture together and find their way home, but can Remi really trust the mischievous magic book Lore? Who is the mysterious android girl “Choux” and why does she want to capture Lore? Will Remi ever find her way out of the magical world and return home?
Embark on the adventure as Remi and her companion Lore, who are sucked into the magical world of Ragnoah and need to find their way out.
“Hack and slash” and cast magic to battle fearsome mecha-monsters and engage in epic boss battles.
Melee and ranged magic combat styles can be changed based on over 200 different weapons found in the world.
Journey through the procedural levels for unlimited replay value and a unique game play experience every time!
Game play modes include single-player Story Mode (as Remi or Choux) and two-player Co-Op Mode.
Battle through the colorful world of Ragnoah in summer, fall, winter and spring; each season features vastly different lighting styles.
Adorn Remi and Choux with various costumes.
Experience the rich story with full Japanese Voice Acting.
Unity XboxOne, Unity PS4, Unity Switch.
Developed Unity Editor Tool to automate build and data base process.
Unity Asset Store Surforge tool was used through out the development process to create all 3D texture assets. The Surforge tool was improved by collaborating with the creator of the tool to add metallic workflow and other user interface improvements.
Unity Asset Store's level editor tool was deprecated, but collaborated with its author to continue to be used by modifying its source.
The following Unity Asset Store tools were modified to run on the consoles( Amplify Color, Amplify SSAO, Amplify Bloom, Calm Water )
Unity XboxOne, PS4, Nintendo Switch team collaboration to fix many bugs and improved performance.
Shader optimization on the standard Unity Shader for performance optimization for the console platforms.
Asset Bundle was used to satisfy the needs of patch and dlc limitation for various console platforms.
Shader Variation Asset was used to optimize and reduce memory and loading time.
Various real-time optimization techniques were used for randomly generated levels.
Platform: Nintendo Switch, PS4, Steam, Xbox One
Release Date: February 26, 2019
Developer: Pixellore Inc., REMIMORY
Publisher : Nicalis, Pikki