I wanted to recreate my first game from Processing to Unity. It was a nice change to make a game in 2D for once and I had fun doing the graphics (I didn't know if I would still get in trouble for the graphics usage even though it was copyrighted so drew it myself in case).
This is just a very basic game so not really impressive but it's more of a side project. I was very surprised how little I actually needed to program compared to using Processing since Unity does the physics for you.
I wanted to generate the platforms using the procedural method, specifically Cellular Automata, but I'll save that experiment for another time. However, any suggestions are welcome :)