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Realtime Voxel Traced GI/Reflections
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Been playing around with it for a while, written in C++/OpenGL. I thinks it's actually viable for a commercial project. At very least as a fallback for RTX(where it's unsupported or inefficient).
I also working on porting it to Unity HDRP
Igor Lebedev
Senior Gameplay/Graphics Programmer - Programmer
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