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Realtime Raytracing using the Scriptable Render Pipeline (SRP)
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A basic, realtime raytracer in Unity. Rendered at a resolution of 800x800 pixel. The raytracer is written in a compute shader. I've implemented my own render pipeline using the brand new SRP, just for fun. The render pipeline basically only dispatches the compute shader, and displays the resulting render texture to the screen.

Mario Infantino
Freelancer - Programmer
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