A prototype I made for a client with one of its projects, for showing him that realtime architecture is possible.
Art direction, & architecture:
Unity integration: light baking, optimisation.
Lowpoly modeling, texturing.
Cinema 4D, Blender, Photoshop
This project was a prototype I made when I was working in freelance for Publicis Live. Their architects made some 3D renders but I wanted to prove it's possible to achieve the same quality in realtime.