Every now and then it's good to brush up on some realistic modeling and texturing to take a short break from game development. These are the products of those sessions. My other goals with these mini projects is to tackle challenges, such as the tubes in the trumpet & the spiral in the violin's scroll. These assets have assets helped me refine my texturing speed with Quixel and to smooth out my LOD generation process. Within Unity, all these assets have primitive colliders where possible and seperated visual & physic components. Plus they all use the standard shader!