Notifications
Real time planetary scale terrain system
Showcase
47
0
Unity3D - C# - PC
I created a terrain system that gives players a full world with 1-1 scale. You can travel from space to ground with no loading screens
The project required a lot of procedural generation and a custom built quadtree system.
I gained in depth knowledge on noise based procedural systems, large scale mathematics and overcame the floating point limitations of such a large scale system.

Luke Wolf
Game Dev - Programmer
2
Comments