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Ramen Shop Experience
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For my computer animation course, I turned my ramen shop environment it into short VR experience. - The plates, cups, bowls, and sake bottles can be thrown around to interact with the cloth physics of the ramen shop banner. - Breaking plates also triggers playback of audioclips with ramen owner's reaction - A television also has controllable knobs for "changing channels" of video played on the screen and for adjusting its volume. - As an easter egg, a nearby train passes the ramen shop, causing the kitchen objects to shake.
Justin Chin
Unity Developer - Student
17
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