For my computer animation course, I turned my ramen shop environment it into short VR experience.
- The plates, cups, bowls, and sake bottles can be thrown around to interact with the cloth physics of the ramen shop banner.
- Breaking plates also triggers playback of audioclips with ramen owner's reaction
- A television also has controllable knobs for "changing channels" of video played on the screen and for adjusting its volume.
- As an easter egg, a nearby train passes the ramen shop, causing the kitchen objects to shake.