Radiance :: Lux Prima - Sample Work :: A Beat 'Em Up (brawler) genre video game with a touch of Adventure.
This is a sample of my capability to fully produce a character from 2D concept to full production 3D in-game-ready. I usually start first with some 2D tests to double-check on colors scheme and overall feel of the character in accordance to his/her story/personality/background. Then proceed to blocking in Blender, and quick color/material visualization taking advantage of Blender Cycles realtime render. Usually then cut UVs in Blender or if bit of complexity double check them later in ZBrush. Then I do custom detail/sculpt in ZBrush and revise. I constantly export and import in Unity game engine to make sure I get best accuracy as possible. I do in separate parts UV sets if the character is a modern production quality PC like this one for example. I did all separate parts for the sake of high fidelity. I got all the screenshots of my progress for all parts, but just didn't post to keep the sample short. However if you need to see as additional proof of work/abilities just let me know and I could send them your way or post them in here if needed be.
Thanks for taking the time to check on my work.