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R&D Project
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Control a spaceship, destroying terrain enemies and evading shots and terrain in this Shoot'em Up prototype in which the level is procedurally and differently generated in every play. Practical part of my graduate course concluding work, which approached Procedural Content Generation for games. More information here: http://www.quindigo.eti.br/InglesRnDproject.htm
Rodrigo Antonio Quintano Neira
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