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R&D Displacement schemes
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R&D project in which we had to find new displacement schemes with motion capture and Oculus technologies. These schemes have to be intuitive, userfriendly and immersive, and will be evaluated in a virtual environment with a comparative study of their characteristics and performances.
With this goal in mind, 3 scenes have been designed :
  • A race, in which user has to reach the end as quickly as possible ;
  • An obstacle course : user has to precisely follow the path ;
  • A "scavenger hunt" in which the player has to find a certain amount of gems hidden in the map.
In these scenes we record useful information : position at each frame, time needed to complete a task, time outside the bounds...

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Gaël Prince
Software Engineer (VR) - Programmer
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