R.A.M - River Auto Material
RAM pack gives you ability to create river automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or our simple spline and a stream is done. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth and much much more. The river stream could work in every direction U, -U or V, -V of mesh UV map. Pack is compatible with road systems, world creator river systems and with direct support in upcoming senteri road system. Shader could generate styled or realistic rivers, all depends on user setup. Reflections come from reflection probes, mesh from video have only 1000 tri so you will get great effect with even LP river mesh. Asset contains ground textures with perfect height blend, best in use for our CTS terrain shader.
Pack contain:
  • unity 2017 support,
  • tessellated river shader,
  • standard river shader,
  • few river mesh examples,
  • river materials (U,V,-V, Linear,Gamma),
  • 47 (8 sets) ground textures (Albedo, Normal, AO, Height) for river and its borders,
  • set of river textures for mesh (foam, normals, cascades),
  • river works on linear and gamma rendering (you only need to change falloff slider),
  • cts profile file to get terrain height blend result by 1 click
  • simple spline tool
  • vertex paint tool to customize your river and overwrite automatic cover

Bartlomiej Galas
System, Level Designer, Manager, Shader Coder - Owner
Paweł Homenko
Senior Unity Developer / Unity Trainer - Executive