Notifications
Puzzle Hamster VR
Showcase
101
0
We developed this game for VR in a few months with the goal of simulating life as a pet hamster.
My job was to program the movements within the ball such that the acceleration would not lead to motion sickness. I successfully achieved this by syncing the rolling with the motion controllers 1-to-1. In addition, when the player goes outside the ball, the screen will fade to black. This will keep them "grounded" without clipping through walls and without experiencing vertigo.
Christopher Paik: Producer
Alec Heyer: Lead Designer
Anthony Popp: Programmer
Sebastian Richter: Programmer
Sarah Robinson: Programmer
Michael Intveldt: Programmer
Algustus Lee: Programmer
Amanda Stockman: Lead Artist
Nicole Forsman: Artist
Nathan Enloe: 3D Artist
Thomas Lloyd: 3D Artist
Marco Moreira: 3D Artist

Tags:
Anthony Popp
Software Engineer - Programmer
4
Comments