Purgatory Fell
Updated a year ago
Available on
Windows; HTC Vive
It is December, 1955. Your daughter has gone missing. Recurrent nightmares have been haunting your sleep, forcing a steady descent into madness. Your dreams bring about a variety of introspective, phobia-induced situations to contend with. And, something appears to be calling for you.. Downward...

Purgatory Fell offers a trigger-based locomotion, giving you full control over your changing inertia, as a means to alleviate VR-sickness. In this game we explore new technologies to experiment in next-level VR realism:
Fluid physics that displaces / flows around your body
Volumetric Lighting & Fog rendering

This is the first chapter in a planned episodic story-driven adventure game in which you gradually uncover the mystery of your daughter's disappearance, and the nature of your soul.
Produced by Insanely Virtual, developed by Shade Moon of Martian Games, with assistance from 3d-artist Jenni Nexus, for additional art.
Martian Games
Jenni Nexus
Technical Artist (3D / Unity) Social Media - Designer
Insanely Virtual
VR game development studio. - Executive
Supported Platforms
Windows; HTC Vive