Final submission video showcasing your three labeled memories:
List of tools used to build the scenes: Maya, ZBrush, SubstancePainter, Photoshop, Unity
How you modeled and rendered your scenes: All scenes are modelled in maya, then objects were exported to zbrush for quick UV mapping. Then making a very quick texture in Substance Painter. Next - importing into Unity. I made an animated camera for each scene and recorded a video with Unity Recorder.
Made two memory scenes and working on the third one. Upd 25/4/2018 - the third scene modelling done