Focusing on communication and connectivity, Prototype (Phase 1) probes simulated realities, virtual representations, and primal instincts through the medium of digital performance. The performance is a short, one-on-one experience that uses a virtual reality headset, 360 degree video, autoteatro and physical interaction to explore the mediatization of identity. To develop the work, we’ve gone on secret missions, written some words, sat in a tunnel, hung out in various museums, taken photos, taken videos, made recordings, learnt how to play a video game for the first time (well, one learnt under the tutelage of the other) and found a cyborg. We also drank a lot of beer, we would have done that anyway but this time it was in pursuit of art.
“The piece is all the things theatre/performance art ‘should’ be – it has heart and fire and fear and realness and is so bloody relevant.”
– Jennifer Bates, Artistic Director of The Deaf & Hearing Ensemble
“I found myself caught comfortably between peeping and peering, between the keyhole and the looking-glass. And bothered, between the glowy bleeding colourfulness of digital darkness and the lensed luminescence of stage-lamps. Under those lights, busy as I was, I had time to consider the noise between pixels, their pitted throw, and the leakiness of bodies.”
– Dr. Joel Anderson, Brunel’s Centre for Contemporary and Digital Performance
Propinquity Festival- Moor Theatre Delicatessen, Sheffield; Emergency Festival- Z arts, Manchester; Modern Panic VI- Apiary Studios, London; Coney presents A Scratch Night of Play- Camden People's Theatre, London; WROUGHT Festival- The Hide, Sheffield; Illuminate Festival- UCLAN, Preston; We Are Now Festival- The Round House, London; The Art Lab- Bar Rouge, Winchester; Cerebellum- Electro Studios, Hastings; Festival Ciudad Jardin- Alt Emporda, Spain;