Proof of Concept: Multiplayer turn-based tactics game
Client-server multiplayer turn-based tactics game using SFS2X as a server with Entity-Component-System design and Unity3d as a client. It had the following distinctive features: destructible environment, fields of view and thus stealth and tactics aspect, simulated ballistics, security fetures (clients are not trusted and therefore not provided with world updates they don't "see"). Abandoned now but it was a fun experience to make it working. Demo of a full 1 vs 1 duel is captured.