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Prometheus and the Flames of Life
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This is the game that won first place, in addition to receiving a distinction for synthesis of elements, in the Prometheus GameJam which took place on July 7th-9th 2017 in the town of Lavrio. The theme was "Prometheus" and even though I wasn't part of the team of HappyLand Entertainment I was more than happy to help out with the sound effects for their game.
This is the game that won first place in the Prometheus GameJam which took place on July 7th-9th 2017 in the town of Lavrio. The game had to reach a completed stage which means it had to be playable, with a beginning and an end but also it had to be connected somehow with the current theme, all within 48 hours. The theme was "Prometheus" and even though I wasn't part of the team of HappyLand Entertainment I was more than happy to help out with the sound effects for their game. The general feel of this particular game was a simple one but effective and with a charming aspect to it. So I tried to incorporate that in the sound effects I made by creating a distinct and direct characteristic to each sound, giving the impression of heaviness of each element without having it distract the player from the environment or the music.
Theo O'Neill Linakis
Sound Designer - Other
3
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