Currently under development, this ambitious WW2 project aims to place itself at the forefront of grand strategy design. Complexity and simplicity more than rhyme as they are interwoven to provide a custom experience regardless of your play style.
Seeking additional team members with skill-sets in C# programming, UI, AI or 2D Art. You can view the official posting here https://connect.unity.com/jobs/5bb48b24edbc2a00216880bb
About the game:
An expansive map at a scale of 5km squared will leave plenty drooling in place. Along with combat mechanics that will surely please air, ground, and naval enthusiasts alike. Run the war your way through micromanaging every detail, or automate as much as you like. Thus, allowing you to play casually with one hand on the mouse, and the other is helping you sip that hot cup of tasty coffee. Built in tools will make map navigation feel like a dream.
The Event Driven System (EDS) creates tremendous replay value for presenting alternative choices to historical events. An intelligently crafted event chain can potentially spiral into an endless array of interesting options. If you prefer to play along a more historical course, simply select the historical choice when appropriate.
Become an efficiency guru as you tackle the constraints that often plagued war economies. Manage your war machine while facing tough, and challenging decisions. Poor planning could lead to shortages or a complete collapse of your military's fighting capability. Not a big industrial planner? No problem, automate it!
Enjoy a sense of unpredictability with a WEGO system. Micromanage every single unit, or automate your armies at corps and division level. Watch combat animations as your fiercest battles play out before you.
Time was amply devoted towards innovations that sped up the time needed to process turns. Mechanics were specifically re-imagined and retooled with this as a priority.