The player plays a single adventurer with various options for backgrounds, races, and ideals. Each player character has their backstory, taken into account by the game. Not only do their actions shape their personality, abilities and the world around them, but also their chosen backgrounds alter the choices available and the challenges they face.
The basic unit of the game is a single adventure, a procedurally generated romp through a perilous dungeon, tailored for the current group, as a tabletop roleplaying session would be. The adventures contain elements specific to the player characters that utilise their skills and illuminate their personal background stories.