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Project Island
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Turn-based survivor management sim
A personal project done to test the limits of the GUI system. All of the visuals are done in Unity GUI. The game features a procedurally generated world map, a fully-functional inventory and crafting system, random events, a turn-based dungeon exploration mode and enemy pathfinding using Dijkstra's algorithm.
- The world map is generated procedurally every game
- Inventory and crafting system
- Enemies path to player using Dijkstra's algorithm
Vlad Stroganov
Indie developer - Programmer
7
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