A personal project done to test the limits of the GUI system.
All of the visuals are done in Unity GUI.
The game features a procedurally generated world map, a fully-functional inventory and crafting system, random events, a turn-based dungeon exploration mode and enemy pathfinding using Dijkstra's algorithm.
- The world map is generated procedurally every game
- Inventory and crafting system
- Enemies path to player using Dijkstra's algorithm